How to play

Everything you need, from your first cup to your first franchise.

The basics

Every day has three parts: plan in the morning, sell during the day, and read your results at closing time.

You begin at your own front yard on Maple Street with £30. Day 1 walks you through it, and the rest of the game opens up gradually:

  • Day 2: recipe and star rating
  • Day 3: weather forecast and ice
  • Day 4: upgrades
  • Day 5: mid-day price changes and rush stock
  • Day 6: the wholesale market
  • Day 7: new locations and goals
  • Day 9: staff, storage and better forecasts
  • Day 12: franchises
  • Day 14: the last upgrades

Drag to move around the street, pinch to zoom, and double-tap to re-centre.

The Plan tab, with the forecast and recipe controls

Getting the recipe right

A pitcher makes 10 cups. You choose how many lemons and how much sugar go in the pitcher, and how much ice goes in each cup. The customers will tell you when you've got it wrong:

They sayWhat to do
😍 "Delicious!"Keep this recipe.
😖 "Way too sour."Add sugar or use fewer lemons.
🍬 "Too sweet for me."Use less sugar or more lemons.
💧 "Tastes watery."Add more lemons and sugar.
😵 "Far too strong."Use fewer lemons and less sugar.
🥵 "It needs more ice."Add ice, especially when it's hot.
🥶 "It's mostly ice!"Use less ice.
🤢 "Those lemons are past it."Your stock is too old. Buy fresh and buy less.

Tastes change with the location. Maple Street has a sweet tooth, students like it sharp, and each spot gives you a hint on the Plan tab. A recipe that wins one crowd may not win the next.

Setting your price

Too cheap and you're giving it away. Too dear and you'll hear "How much?!" while people walk off. What people will pay depends on the location, the heat and your star rating, so try small changes and watch the results.

Happy customers raise your stars, and better stars bring more people and let you charge more. Stars are earned separately at each location.

Reading the weather

Hot days bring thirsty crowds who want more ice. Cold, wet days are quieter, so buy less. The forecast can be wrong, and the Weather upgrade makes it more reliable. Some locations care more than others: the beach empties in the rain, while the campus stays busy.

Seasons also change as the months pass. The Winter menu upgrade gives you something to sell when it's cold.

Buying stock

During the day

Customers walk up, queue and react in speech bubbles. From day 5 you can also:

Watch the Lost figure. "That took ages" and "That queue's too long" mean you're serving too slowly, and a faster stand, juicer or staff will help.

Upgrades

UpgradeWhat it helps with
Your standYour whole setup, all the way up to the Lemon Truck.
Juicer and StaffServing customers faster, so fewer give up. Staff earn daily wages.
SignsDrawing more people in.
Keeping ice and Keeping lemonsWasting less stock overnight.
Queue comfortKeeping people happy while they wait.
WeatherMore accurate forecasts, up to 3 days ahead.
Winter menuSelling hot drinks in the cold.
RegularsGrowing your star rating faster.

Locations

Unlock new spots on the Empire tab. Each one has its own crowd, and you pay its rent on every day you trade there. Goals on the same tab pay cash rewards.

LocationTo unlockDaily rentGood to know
Maple StreetFreeNoneQuiet and friendly. Likes it sweet.
Riverside Park£150£8Loves a sunny day. Likes it balanced.
College Campus£600£20Busy in any weather, but careful with money. Likes it sharp.
Downtown£2,500£60Huge crowds with no time to wait. Likes it tart and strong.
Boardwalk Beach£8,000£120Unbeatable in a heatwave, a ghost town in the rain. Likes it extra sweet.
Stadium Plaza£30,000£300Pays almost anything, if you can keep up. Likes it balanced and cold.

Moving somewhere bigger isn't always better. On a rainy day, a cheap and sheltered spot can beat an expensive one.

Franchises

From day 12 you can franchise any location you've moved into. Each location has three levels, and each level earns money every day, wherever you're trading. Later in the game this becomes a large part of your income.

The long-term goal is to complete all 18 franchise levels and save up £250,000 to buy Squeeze Street itself.

Street life

From about day 12, the street starts surprising you. Your plans won't always survive the day.

Morning visitors

Your rival

Sally's Sour Shack can open at one of your locations, taking part of your crowd and making people more careful about price. Have three really good days there to drive her out and earn a cash prize and a new hat. Ignore her for eight days and she'll leave, but your stars there will slip.

Sally only cares about customer happiness. Get the recipe right for that location, keep the queue short and don't overcharge.

Mid-day surprises

Each street has its own. A fun run through the park, half time at the stadium, a seagull stealing your lemons or a stray frisbee knocking over your pitcher. Keep some spare stock for the rushes.

Out of money?

You can't get permanently stuck. If you can't afford the supplies to open, Grandma brings about 20 cups' worth of stock. There's no interest, and she takes half of each day's profit until she's paid back. If an ad is available, you can watch one for the stock free instead.

Ads and rewards

Look for the bright yellow buttons. Each one plays a short ad and gives you something for free:

From day 10 there's also a short ad between days, at most every fourth day, and never straight after you've chosen to watch one.

The one-off Remove Ads purchase removes the ads between days and gives you every reward at a tap. It's in Settings, behind the gear button, where you can also restore it on a new device.

Beyond the street

Buying the street isn't quite the end. If you'd rather find out for yourself, stop reading here.

Show spoilers

Once you own the street, you look up. Mission control turns lemons into a much bigger project, starting with Earth and working outwards through the Moon, the Solar System, the Galaxy and the Universe.

Lemons and zest

Tap Squeeze and buy Production with lemons to make more lemons. The slider presses part of your output into zest, which pays for Projects. Those give big multipliers, so don't ignore the slider.

Limes

Further out, limes begin to take a share of your production. Spend zest to purge them when the share starts to hurt.

While you're away

Production continues at half speed for up to four hours. When you come back, you can watch an ad to double what was made. You can also watch one to double all production for five minutes, every so often.

Starting again

Finish the universe and you earn pips to spend on permanent perks, such as more starting money or a cheaper street. Then choose a rule for the next universe and go back to the stand. Harder rules can pay more pips.

Mission control, with Earth partly turned to lemon

Still stuck?

Email sixbeforenineapp@gmail.com and I'll help if I can.